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CloudApps Classroom Best Practices for Students
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Written by Fegeins Louis
Updated over 4 months ago

First and foremost, use a Chromium-Based Browser

Compatible Browsers:

    • Chrome

    • Edge

Understanding Ephemeral Sessions

CloudApps Classroom sessions are like magic. They appear when you need them and disappear when you're done, leaving no trace behind.

But here's the catch: if you don't save your work before the session ends, it’s gone forever.

Saving Your Work

  • Save to the Cloud: It is extremely important to save all your work to the cloud (Google Drive, OneDrive).

  • First Thing to Do: As soon as you launch the class, make it a habit to log into Google Drive or OneDrive. This should be the first thing you do every time.

Staying Active

  • Keep It Moving: CloudApps Classrooms will close after 15 minutes of inactivity. If it closes and you haven't saved your work, it's lost. Keep the mouse moving and stay active!

Manage Your Time

  • Launch your CloudApps Classroom as soon as your class start:. This will get your session spinning up so it is ready for you.

Optimizing CloudApps Classroom Experience

  1. Minor Stalls: Click the browser refresh button.

  2. Clear Browser Cache: Regularly clear the browser cache to declutter storage.

  3. Rebooting Devices: Fully reboot devices (powering them down and back on) at least once a week. This allows district updates to be installed.

  4. Manage Open Tabs: Avoid having too many open tabs.

  5. Save Often: Regularly remind yourself to save your work.

Using CloudApps Classroom Anywhere

You can use CloudApps Classroom from anywhere, including home, to do your homework.

Understand the following terms:

  1. End-user: A student or instructor who logs into the labs and works with the installed applications.

  2. Instance / Ephemeral instance: A virtual machine hosted in Google Cloud Platform. An ephemeral instance exists only during the user session.

  3. Lab: A remote session hosted by itopia, providing a Windows experience with access to specific applications needed for curriculum.

  4. Virtual Machine: The virtualization or emulation of a computer system, providing the functionality of a physical computer.

By following these best practices, you'll ensure a smooth and productive experience with CloudApps Classroom. Always remember to save your work and stay active in your sessions!

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